Houses Are People Houses Are People

Old school roleplay musings

Classes and Leveling

https://plus.google.com/+EvlynM Drawing by Evlyn M. https://plus.google.com/+EvlynM

This post mostly exists so I can link to it every time I make a new class. It’s essentially just the GLOG’s rules for classes after some minor edits, but I’m placing my own version here because:

  1. It’s easy to reference instead of buried in a PDF.
  2. It’s concise and clear. (Tell me if I’m wrong.)
  3. I’m planning to continuously edit this for my own needs.

Classes

The GM will choose some classes to offer. This list should probably be short and grow over a campaign to reward exploration of the world, only presenting classes that have been encountered. This might mean beginning a campaign by only offering classes that are skilled in armed combat or it might mean only offering the most basic archetypes (Fighter, Thief, and Spellcaster.)

There are four templates for each class, labeled A through D. A character begins with template A and gains one template per level for the first four levels. (This means that no character can have more than four templates.)

Templates can only be gained in order: you cannot gain Fighter B unless you have Fighter A.

To multiclass, choose a template from a different class (so a Level 4 PC could have Thief A, Thief B, Fighter A, and Spellcaster A.)

Levels

1GP = 1XP.

Whenever a PC gains a Level, they gain a new Class Template (up to a max of 4.) Their Attack, HP, and Save also increase as shown in the Level Chart.

They can also attempt to improve one Stat of their choice by rolling 3D6. If the sum is greater than the Stat, the Stat is permanently raised by +1.


Level Chart

Level HP (20 Max) Class Templates Attack Base Save XP (1GP = 1XP)
1 Con - 4 1 11 6 -
2 Con - 2 2 12 7 200
3 Con 3 12 7 400
4 Con + 2 4 13 7 700
5 Con +4 - 13 8 1000
6 Con + 6 - 14 8 1,400
7 Con +7 - 14 8 1,800
8 Con + 8 - 15 9 2,200
9 Con + 9 - 15 9 2,600
10 Con + 10 - 15 10 3,000
+1 +1 - 15 10 +500